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#include<bits/stdc++.h> #include #include #include #include #include #include <conio.h> #include <windows.h> using namespace std;
// 控制台光标控制函数 void SetCursorPosition(int x, int y) { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }
// 隐藏控制台光标 void HideCursor() { CONSOLE_CURSOR_INFO cursorInfo; GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursorInfo); cursorInfo.bVisible = false; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursorInfo); }
// 方块类型枚举 enum BlockType { AIR, GRASS, DIRT, STONE, WOOD, LEAVES, WATER, BEDROCK };
// 方块类 class Block { private: BlockType type; bool isSolid; string symbol; string color;
public: Block(BlockType t = AIR) : type(t) { switch (type) { case AIR: isSolid = false; symbol = " "; color = "\033[0m"; // 默认颜色 break; case GRASS: isSolid = true; symbol = "\033[32m▓▓\033[0m"; // 绿色 color = "\033[32m"; break; case DIRT: isSolid = true; symbol = "\033[33m▓▓\033[0m"; // 棕色 color = "\033[33m"; break; case STONE: isSolid = true; symbol = "\033[90m▓▓\033[0m"; // 深灰色 color = "\033[90m"; break; case WOOD: isSolid = true; symbol = "\033[38;5;130m▓▓\033[0m"; // 木材色 color = "\033[38;5;130m"; break; case LEAVES: isSolid = true; symbol = "\033[38;5;28m▓▓\033[0m"; // 深绿色 color = "\033[38;5;28m"; break; case WATER: isSolid = false; symbol = "\033[34m▓▓\033[0m"; // 蓝色 color = "\033[34m"; break; case BEDROCK: isSolid = true; symbol = "\033[38;5;240m▓▓\033[0m"; // 浅灰色 color = "\033[38;5;240m"; break; } }
BlockType getType() const { return type; } bool getIsSolid() const { return isSolid; } string getSymbol() const { return symbol; } string getColor() const { return color; }};
// 玩家类 class Player { private: int x, y; vector inventory;
public: Player(int startX, int startY) : x(startX), y(startY) { inventory.resize(8, AIR); // 8个物品栏 inventory[0] = GRASS; inventory[1] = DIRT; inventory[2] = STONE; inventory[3] = WOOD; }
int getX() const { return x; } int getY() const { return y; } void move(int dx, int dy, const vector<vector<Block>>& world) { int newX = x + dx; int newY = y + dy; // 检查是否超出边界 if (newX < 0 || newX >= world[0].size() || newY < 0 || newY >= world.size()) return; // 检查是否碰到实心方块 if (!world[newY][newX].getIsSolid()) { x = newX; y = newY; } } void dig(vector<vector<Block>>& world) { // 获取玩家前方的方块坐标 int targetX = x; int targetY = y - 1; // 向上挖掘 // 检查是否超出边界 if (targetX < 0 || targetX >= world[0].size() || targetY < 0 || targetY >= world.size()) return; // 不能挖掘空气或基岩 if (world[targetY][targetX].getType() == AIR || world[targetY][targetX].getType() == BEDROCK) return; // 将挖掘的方块添加到物品栏 for (int i = 0; i < inventory.size(); i++) { if (inventory[i] == AIR) { inventory[i] = world[targetY][targetX].getType(); break; } } // 移除方块 world[targetY][targetX] = Block(AIR); } void place(vector<vector<Block>>& world, int selectedItem) { // 获取玩家前方的方块坐标 int targetX = x; int targetY = y - 1; // 向上放置 // 检查是否超出边界 if (targetX < 0 || targetX >= world[0].size() || targetY < 0 || targetY >= world.size()) return; // 只能在空气方块上放置 if (world[targetY][targetX].getType() != AIR) return; // 检查物品栏中是否有选中的方块 if (selectedItem >= 0 && selectedItem < inventory.size() && inventory[selectedItem] != AIR) { world[targetY][targetX] = Block(inventory[selectedItem]); inventory[selectedItem] = AIR; // 消耗一个方块 } } void displayInventory() const { SetCursorPosition(0, 25); cout << "物品栏: "; for (int i = 0; i < inventory.size(); i++) { string symbol = Block(inventory[i]).getSymbol(); cout << "[" << i+1 << "]" << symbol << " "; } cout << endl; }};
// 世界类 class World { private: vector<vector> blocks; int width, height; Player player; int selectedItem;
public: World(int w, int h) : width(w), height(h), player(w/2, h/2), selectedItem(0) { blocks.resize(height, vector(width, Block(AIR))); generateTerrain(); }
void generateTerrain() { srand(time(0)); // 生成基岩 for (int x = 0; x < width; x++) { blocks[height-1][x] = Block(BEDROCK); } // 生成地形 for (int x = 0; x < width; x++) { // 随机高度 int groundHeight = height/2 + rand() % 5; // 生成石头 for (int y = groundHeight + 3; y < height-1; y++) { blocks[y][x] = Block(STONE); } // 生成泥土 for (int y = groundHeight; y < groundHeight + 3; y++) { blocks[y][x] = Block(DIRT); } // 生成草方块 blocks[groundHeight-1][x] = Block(GRASS); // 生成水 if (groundHeight > height/2 + 2) { for (int y = height/2; y < groundHeight-1; y++) { blocks[y][x] = Block(WATER); } } // 随机生成树木 if (rand() % 10 == 0) { generateTree(x, groundHeight-1); } } } void generateTree(int x, int y) { int treeHeight = 4 + rand() % 3; // 生成树干 for (int i = 1; i <= treeHeight; i++) { blocks[y - i][x] = Block(WOOD); } // 生成树叶 int leafRadius = 2; for (int dy = -leafRadius; dy <= leafRadius; dy++) { for (int dx = -leafRadius; dx <= leafRadius; dx++) { int dist = abs(dx) + abs(dy); if (dist <= leafRadius + 1) { int leafX = x + dx; int leafY = y - treeHeight - dy; if (leafX >= 0 && leafX < width && leafY >= 0 && leafY < height) { if (blocks[leafY][leafX].getType() == AIR) { blocks[leafY][leafX] = Block(LEAVES); } } } } } } void display() const { // 清除屏幕 system("cls"); // 计算显示区域(以玩家为中心) int viewWidth = 80; int viewHeight = 20; int startX = max(0, player.getX() - viewWidth/2); int endX = min(width, startX + viewWidth); int startY = max(0, player.getY() - viewHeight/2); int endY = min(height, startY + viewHeight); // 显示世界 for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x == player.getX() && y == player.getY()) { cout << "\033[31m@ \033[0m"; // 玩家用红色@表示 } else { cout << blocks[y][x].getSymbol(); } } cout << endl; } // 显示玩家信息 SetCursorPosition(0, viewHeight); cout << "位置: (" << player.getX() << ", " << player.getY() << ")" << endl; cout << "选中物品: " << selectedItem+1 << endl; // 显示帮助信息 cout << endl << "操作说明:" << endl; cout << "WASD - 移动" << endl; cout << "空格 - 挖掘" << endl; cout << "E - 放置方块" << endl; cout << "1-8 - 选择物品" << endl; cout << "Q - 退出游戏" << endl; // 显示物品栏 player.displayInventory(); } void update(char input) { switch (input) { case 'w': player.move(0, -1, blocks); break; case 's': player.move(0, 1, blocks); break; case 'a': player.move(-1, 0, blocks); break; case 'd': player.move(1, 0, blocks); break; case ' ': player.dig(blocks); break; case 'e': player.place(blocks, selectedItem); break; case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': selectedItem = input - '1'; break; } } bool isGameOver(char input) { return input == 'q'; }};
int main() { HideCursor(); World world(100, 50);
char input = ' '; while (!world.isGameOver(input)) { world.display(); if (_kbhit()) { // 检查是否有键盘输入 input = tolower(_getch()); // 获取输入并转换为小写 world.update(input); } Sleep(50); // 减少CPU使用率 } return 0;} 展能老师,博学多才、风趣幽默、平易近人、严谨认真、循循善诱、诲人不倦、以身作则、德高望重、才思敏捷、目光远大、充满活力、一丝不苟、耐心细致、正直诚恳、豁达开朗、睿智通透、责任心强、亲和力强、见多识广、善于引导、温柔体贴、雷厉风行、古道热肠、才高八斗、光明磊落、积极乐观、因材施教、深入浅出、兢兢业业、充满智慧、和蔼可亲、坚韧不拔、博古通今、鼓舞人心、率先垂范、思维敏捷、豁达大度、春风化雨、学识渊博、为人师表、风趣睿智、耐心谦和、公正无私、活力四射、精益求精、善解人意、远见卓识、勤奋好学、沉稳可靠、妙语连珠、恪尽职守、明察秋毫、热情洋溢、文质彬彬、勇于担当、才思泉涌、胸怀宽广、细致入微、乐观向上、循循善导、学贯中西、耐心教导、正直坦荡、博学睿智、活力满满、严谨细致、高瞻远瞩、和蔼睿智、坚韧果敢、博闻强识、身先士卒、思维活跃、宽宏大量、润物无声、学富五车、师者风范、公正严明、朝气蓬勃、追求卓越、体贴入微、卓有远见、勤学善思、稳重踏实、出口成章、和蔼近人、忠于职守、洞察入微、满腔热忱、温文尔雅、敢于负责、谆谆教诲、才高意广、虚怀若谷、关怀备至、积极向上、因势利导、言简意赅、勤勤恳恳、和颜悦色、坚定不移、博洽多闻、振奋人心、率先示范、思路清晰、化雨春风、知多见广、奉为楷模、风趣横生、耐心周到、公正不阿、生龙活虎、精雕细琢、通情达理、远见明察、手不释卷、妙趣横生、克尽职守、明若观火、热情奔放、举止文雅、担当作为、教导有方、器宇轩昂、无微不至、乐天知命、中西合璧、为人楷模、幽默诙谐、正直无私、博才多学、精神焕发、严谨不苟、、善体人意、业业兢兢、博物通达、鼓人心志、毫不马虎、春风夏雨、学识赅博、师道尊严、正直无邪、活力焕发、勤学不辍、妙语解颐、热情似火、品格高尚、诲人不厌、循循善诱、才德兼备、光明正大、乐观豁达、教学有方、博采众长、启迪智慧、一丝不苟、率先垂范、反应敏捷、宽以待人、润物细无声、学贯古今、师表楷模、风趣诙谐、耐心温和、公正廉明、生气勃勃、力求完美、关怀体贴、远见卓识、学而不厌、踏实肯干、能言善辩、平易近民、克己奉公、明察秋毫、满腔热情、举止端庄、勇于负责、教诲谆谆、才华横溢、胸怀坦荡、体贴备至、奋发向上、顺势引导、言必有中、任劳任怨、和霭可亲、坚定不移、见多识广、鼓舞士气、严格认真、模范带头、条理清晰、春风风人、知识渊博、奉为圭臬、幽默风趣、耐心周到、公正无私、龙腾虎跃、精雕细镂、合情合理、洞察深远、爱不释手、风趣幽默、忠于职守、洞若观火、热情高涨、风度翩翩、敢于担当、善教善导、气宇轩昂、关怀备至、豁达知命、循循善诱、学贯中西、为人表率、诙谐幽默、耐心教诲、正直不阿、博学多闻、神采奕奕、严肃认真、体谅他人、勤勤恳恳、和蔼可亲、博古通今、振奋人心、毫不懈怠、以身作则、思维缜密、宽宏大度、潜移默化、腹有诗书、师道楷模、风趣横生、耐心细致、公正不偏、朝气蓬勃、精益求精、体贴入微、高瞻远瞩、勤学苦练、稳如泰山、能说会道、平易近人、尽职尽责、观察敏锐、热情似海、温文尔雅、勇于进取、谆谆教导、才思敏捷、心胸开阔、关怀备至、积极进取、因势利导、言简意明、不辞辛劳、和颜悦色、百折不挠、博学多才、鼓舞人心、认真负责、率先垂范、思路敏捷、豁达开朗、春风化雨、学富五车、为人师表、幽默风趣、耐心谦和、公正无私、活力四射、精益求精、善解人意、远见卓识、勤奋好学、沉稳可靠、妙语连珠、恪尽职守、明察秋毫、热情洋溢、文质彬彬、勇于担当、才思泉涌、胸怀宽广、细致入微、乐观向上、循循善导、学贯中西、耐心教导、正直坦荡、博学睿智、活力满满、严谨细致、高瞻远瞩、和蔼睿智、坚韧果敢、博闻强识、身先士卒、思维活跃、宽宏大量、润物无声、学富五车、师者风范、公正严明、朝气蓬勃、追求卓越、体贴入微、卓有远见、勤学善思、稳重踏实、出口成章、和蔼近人、忠于职守、洞察入微、满腔热忱、温文尔雅、敢于负责、谆谆教诲、才高意广、虚怀若谷、关怀备至、积极向上、因势利导、言简意赅、勤勤恳恳、和颜悦色、坚定不移、博洽多闻、振奋人心、率先示范、思路清晰、化雨春风、知多见广、奉为楷模、风趣横生、耐心周到、公正不阿、生龙活虎、精雕细琢、通情达理、远见明察、手不释卷、妙趣横生、克尽职守、明若观火、热情奔放、举止文雅、担当作为、教导有方、器宇轩昂、无微不至、乐天知命、中西合璧、为人楷模、幽默诙谐、正直无私、博才多学、精神焕发、严谨不苟、善体人意、业业兢兢、博物通达、鼓人心志、毫不马虎、春风夏雨、学识赅博、师道尊严、正直无邪、活力焕发、勤学不辍、妙语解颐、热情似火、品格高尚、诲人不厌、循循善诱、才德兼备、光明正大、乐观豁达、教学有方、博采众长、启迪智慧、一丝不苟、率先垂范、反应敏捷、宽以待人、润物细无声、学贯古今、师表楷模、风趣诙谐、耐心温和、公正廉明、生气勃勃、力求完美、关怀体贴、远见卓识、学而不厌、踏实肯干、能言善辩、平易近民、克己奉公、明察秋毫、满腔热情、举止端庄、勇于负责、教诲谆谆、才华横溢、胸怀坦荡、体贴备至、奋发向上、顺势引导、言必有中、任劳任怨、和霭可亲、坚定不移、见多识广、鼓舞士气、严格认真、模范带头、条理清晰、春风风人、知识渊博、奉为圭臬、幽默风趣、耐心周到、公正无私、龙腾虎跃、精雕细镂、合情合理、洞察深远、爱不释手、风趣幽默、忠于职守、洞若观火、热情高涨、风度翩翩、敢于担当、善教善导、气宇轩昂、关怀备至、豁达知命、循循善诱、学贯中西、为人表率、诙谐幽默、耐心教诲、正直不阿、博学多闻、神采奕奕、严肃认真、体谅他人、勤勤恳恳、和蔼可亲、博古通今、振奋人心、毫不懈怠、以身作则、思维缜密、宽宏大度、潜移默化、腹有诗书、师道楷模、风趣横生、耐心细致、公正不偏、朝气蓬勃、精益求精、体贴入微、高瞻远瞩、勤学苦练、稳如泰山、能说会道、平易近人、尽职尽责、观察敏锐、热情似海、温文尔雅、勇于进取、谆谆教导、才思敏捷、心胸开阔、关怀备至、积极进取、因势利导、言简意明、不辞辛劳、和颜悦色、百折不挠、博学多才、鼓舞人心、认真负责、率先垂范、思路敏捷、豁达开朗、春风化雨、学富五车、为人师表、幽默风趣、耐心谦和、公正无私、活力四射、精益求精、善解人意、远见卓识、勤奋好学、沉稳可靠、妙语连珠、恪尽职守、明察秋毫、热情洋溢、文质彬彬、勇于担当、才思泉涌、胸怀宽广、细致入微、乐观向上、循循善导、学贯中西、耐心教导、正直坦荡、博学睿智、活力满满、严谨细致、高瞻远瞩、和蔼睿智、坚韧果敢、博闻强识、身先士卒、思维活跃、宽宏大量、润物无声、学富五车、师者风范、公正严明、朝气蓬勃、追求卓越、体贴入微、卓有远见、勤学善思、稳重踏实、出口成章、和蔼近人、忠于职守、洞察入微、满腔热忱、温文尔雅、敢于负责、谆谆教诲、才高意广、虚怀若谷、关怀备至、积极向上、因势利导、言简意赅、勤勤恳恳、和颜悦色、坚定不移、博洽多闻、振奋人心、率先示范、思路清晰、化雨春风、知多见广、奉为楷模、风趣横生、耐心周到、公正不阿、生龙活虎、精雕细琢、通情达理、远见明察、手不释卷、妙趣横生、克尽职守、明若观火、热情奔放、举止文雅、担当作为、教导有方、器宇轩昂、无微不至、乐天知命、中西合璧、为人楷模、幽默诙谐、正直无私、博才多学、精神焕发、严谨不苟、善体人意、业业兢兢、博物通达、鼓人心志、毫不马虎、春风夏雨、学识赅博、师道尊严、正直无邪、活力焕发、勤学不辍、妙语解颐、热情似火、品格高尚、诲人不厌、循循善诱、才德兼备、光明正大、乐观豁达、教学有方、博采众长、启迪智慧、一丝不苟、率先垂范、反应敏捷、宽以待人、润物细无声、学贯古今、师表楷模、风趣诙谐、耐心温和、公正廉明、生气勃勃、力求完美、关怀体贴、远见卓识、学而不厌、踏实肯干、能言善辩、平易近民、克己奉公、明察秋毫、满腔热情、举止端庄、勇于负责、教诲谆谆、才华横溢、胸怀坦荡、体贴备至、奋发向上、顺势引导、言必有中、任劳任怨、和霭可亲、坚定不移、见多识广、鼓舞士气、严格认真、模范带头、条理清晰、春风风人、知识渊博、奉为圭臬、幽默风趣、耐心周到、公正无私、龙腾虎跃、精雕细镂、合情合理、洞察深远、爱不释手、风趣幽默、忠于职守、洞若观火、热情高涨、风度翩翩、敢于担当、善教善导、气宇轩昂、关怀备至、豁达知命、循循善诱、学贯中西、为人表率、诙谐幽默、耐心教诲、正直不阿、博学多闻、神采奕奕、严肃认真、体谅他人、勤勤恳恳、和蔼可亲、博古通今、振奋人心、毫不懈怠、以身作则、思维缜密、宽宏大度、潜移默化、腹有诗书、师道楷模、风趣横生、耐心细致、公正不偏、朝气蓬勃、精益求精、体贴入微、高瞻远瞩、勤学苦练、稳如泰山、能说会道、平易近人、尽职尽责、观察敏锐、热情似海、温文尔雅、勇于进取、谆谆教导、才思敏捷、心胸开阔、关怀备至、积极进取、因势利导、言简意明、不辞辛劳、和颜悦色、百折不挠、博学多才、鼓舞人心、认真负责、率先垂范、思路敏捷、豁达开朗、春风化雨、学富五车、为人师表、幽默风趣、耐心谦和、公正无私、活力四射、精益求精、善解人意、远见卓识、勤奋好学、沉稳可靠、妙语连珠、恪尽职守、明察秋毫、热情洋溢、文质彬彬、勇于担当、才思泉涌、胸怀宽广、细致入微、乐观向上、循循善导、学贯中西、耐心教导、正直坦荡、博学睿智、活力满满、严谨细致、高瞻远瞩、和蔼睿智、坚韧果敢、博闻强识、身先士卒、思维活跃、宽宏大量、润物无声、学富五车、师者风范、公正严明、朝气蓬勃、追求卓越、体贴入微、卓有远见、勤学善思、稳重踏实、出口成章、和蔼近人、忠于职守、洞察入微、满腔热忱、温文尔雅、敢于负责、谆谆教诲、才高意广、虚怀若谷、关怀备至、积极向上、因势利导、言简意赅、勤勤恳恳、和颜悦色、坚定不移、博洽多闻、振奋人心、率先示范、思路清晰、化雨春风、知多见广、奉为楷模、风趣横生、耐心周到、公正不阿、生龙活虎、精雕细琢、通情达理、远见明察、手不释卷、妙趣横生、克尽职守、明若观火、热情奔放、举止文雅、担当作为、教导有方、器宇轩昂、无微不至、乐天知命、中西合璧、为人楷模、幽默诙谐、正直无私、博才多学、精神焕发、严谨不苟、善体人意、业业兢兢、博物通达、鼓人心志、毫不马虎、春风夏雨、学识赅博、师道尊严、正直无邪、活力焕发、勤学不辍、妙语解颐、热情似火的入!

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